UX Research, UI Design
Lend it! is an app designed to provide users with a quick an easy way to make and save money, by lending items they don't often use. The app is designed to be simple and intuitive, and it follows Google's Material Design Guidelines.
The problem identified was the lack of apps that allow people to share items which they rarely use. Although there is an influx of second-hand selling apps, no app addresses the issue of lending \ borrowing items for money.
The solution is Lend It! - A simple and quick way to make extra money! By lending things they don't often use, users can generate extra income. Similarly, by lending items they need for a single use, and not purchasing them, users can save money and avoid purchasing unnecessary items.
Lend It! utilizes the smartphone's location services, and allows the users to find items that are relatively close to them (or on their path). By doing so, Lend It! eliminates the need for costly and ineffective shipping.
Lend It! targets users between the ages of 18-34 who have a busy life, and constantly live under a tight schedule. They are constantly looking for creative and quick ways to generate extra income. The average user will have past experience with commencing monetary transactions using a smartphone.
Click on the image to view it in full size.
First iteration of sketches.
Low-fidelity wireframes, created with Balsamiq.
Click on the image to view to interactive user flow
Lend It! 's user interface design follows Google's Material Design guidelines. As an Android based app, the most appropriate design approach was to follow familiar dseign patters, navigation, colors, layouts, typography, grid, and touch target sizes.
The prototype was created with InVision